Damage

Combat is consequential and characters will get hurt. Add the weapon bonus to the number of attack roll successes to determine the amount of damage. Minimum of 1 point of damage when a success gets through. Damage reduces the amount of HP the character has. See Armor & Weapons.

Stress Condition

Instead of taking damage, a character can take 1 stress point. Once they have taken 3 stress points, the character is Stressed and all tests are at a disadvantage.

Natural Healing 

Characters can recover HP by taking some time to rest.