Armor & Shields
Armor
Armor
Armor reduces the effectiveness of a hit and provides extra HP to the character. When hit, the armor HP is reduced before the character takes damage.
Normal
Normal
HP: 2
Restrictions: N/A
Heavy
Heavy
HP: 4
Restrictions: Stamina skill required. Hide/Sneak with disadvantage.
At the end of combat, armor recovers all lost HP. If the armor took damage, roll 1d6. On a 1, reduce its provided HP by 1. When the provided HP reaches 0, the armor needs to be repaired or replaced.
Shields
Shields
Shields cannot be used with 2 handed weapons. When used, they allow the dodge roll to succeed when a Check die lands on a 4, 5 or 6. After using the shield in combat, roll 1d6. On a 1, the shield needs to be repaired or replaced. See the optional rule for Item Wear.