Skills
Skills are where the character really starts taking shape. The set of skills you select will indicate what the character is good at and where advancement will happen. See Advancement for more information.
When selecting skills, consider the character's role. For example, in a fantasy setting, the role of cleric would have knowledge of religions, be good at melee, and perhaps persuasion. An ace pilot in a space setting would be a good pilot, know about planetary systems, navigation, and probably how to repair a ship. Skills should not be too specific or too general. E.g. An ace pilot will have a Pilot skill, not an X-Wing Pilot skill. Skills start at 1 when first taken and max out at 3. We'll get into what these numbers mean in Rolling Dice.
Select 4 skills when creating a character. One starts with 2 points and the rest with 1 point.
One of the key goals of this game is flexibility. The following is a sample of skills which could apply to the specific genre. If you don't see a skill you want listed here, make one up!
Sample Fantasy Skills
Acrobatics • Alchemy • Animal Knowledge • Blacksmith • Brawling • Charismatic • Climbing • Crafting • Deception • Diplomacy • Dungeoneering • Engineering • Gambling • Intimidation • Languages • Magic • Medicine • Melee • Navigation • Negotiating • Picking Locks • Performer • Reading People • Religion • Repair • Riding • Shooting • Sleight of Hand • Stealth • Streetwise • Survival • Throwing • Tracking • Traps
Sample Sci-Fi Skills
Acrobatics • Alien Species • Charismatic • Climbing • Computers • Crafting • Deception • Diplomacy • Doctor • Droid • Engineering • Explosives • Gambling • Hacking • Hand-to-Hand • Intimidation • Medicine • Negotiating • Pilot • Planetary Systems • Psionics • Reading People • Repair • Shooting • Sleight of Hand • Space Navigation • Spaceship Systems • Spaceship Weapons • Stealth • Streetwise • Survival • Tech • Tracking
Sample Secret Agent Skills
Acrobatics • Athletics • Charismatic • Climbing • Deception • Diplomacy • Driving • Engineering • Explosives • Gambling • Hacking • Hand-to-Hand • Intimidation • Languages • Martial Arts • Medicine • Navigation • Negotiating • Pilot • Reading People • Repair • Research • Shooting • Sleight of Hand • Stealth • Streetwise • Survivalist • Tech • Tracking
Sample Cyberpunk Skills
Acrobatics • Charismatic • Climbing • Computers • Crafting • Cybernetics • Deception • Diplomacy • Doctor • Driving • Droid • Engineering • Explosives • Gambling • Hacking • Hand-to-Hand • Intimidation • Negotiating • Performer • Reading People • Repair • Shooting • Sleight of Hand • Stealth • Streetwise • Survival • Tech