Vehicles

Many settings will have vehicles which characters can operate. Vehicles are just like characters, but instead of skills, they have features.

Features 

Vehicles have features applicable to the setting. These features add additional skill dice to the pool when the character is using them. The number of dice added depends on how advanced it is.

Some example features for a spy game would be engines, weapons (E.g. flamethrower, grenade launcher, machine gun, rocket launcher, SMG), and systems (E.g. ejector seat, emergency parachute, nitro, oil slick spray, radar, self-destruct, smoke dispenser, scanners). For a sci-fi game some example features include sensors, engines, navigation systems, and weapons.

Strength

Strength represents the number of hits the vehicle can take before malfunctioning. Small vehicles have 4, medium 5, and large 6.

Armor

Vehicle armor works exactly like character armor. There are 3 levels for armor and each level provides armor points for the vehicle.

Malfunctions

A random feature malfunctions when Strength - Malfunctions - Hits = 0. Reset the hit count to 0 after a malfunction. The malfunctioning feature must be repaired before being used again. The vehicle is KOʼd when it has 3 un-repaired malfunctions.

Maneuver 

When in a chase, roll the appropriate skill including the vehicles engine and compare the number of successes to the enemies vehicles maneuver rating.

Attacking

See Combat. When in a chase, the maneuver roll may grant advantage or disadvantage to fight rolls.

Enemy Vehicles

Most stay down when they are KOʼd.

Trivial

Low

Medium

High

Heroic

Upgrades 

Upgrades can be purchased to increase features to a max of 3.

Sample Vehicle

Vehicle: Truck

Strength: 5

Malfunctions: 0

Hits: 0

Armor: 1

Features: 

Engine: 2

Off Roading: 2

Scanners: 1

Machine Gun: 1